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Team Game Project

Tex - Mechs

Trailer:

Development Information
Game: Tex-Mechs
Engine: Unreal Engine 4
Genre: First person shooting game
Development Time: 3 mouths

Team size: 20 people

ROLES

  • Particle effect for 3 different tpye of weapon, VFX of the enemy's spawning and wounded.

  • Screen effect and post processing effect including blood effect and inpact effect.

  • A Environmental material system which supports different type of textures display.

Responsibilities

  • Work with geometry provided from another source (such as the background, character team, or outsource), but also have the proficiency to create or correct it as needed. 

  • Using procedual tool such as Houdini to create realistic paticle effect and import then into Unreal engine.

  • Using Substance Painter and Photoshop create the primary texture for VFX shader.

  • Using Unreal Engine Material Editor and Cassidy Particle System create VFX Shader and particles.

  • 内山まい

Tex - Mechs

PERSONAL PART VIDEO

Explosion Effect

Using shader and particle system to create two different kinds of explosion effect.

Spitball shader and effect

Spit_Ball.gif

Terrain Tools

LandMaterial_Tool.gif

One of the scenes in our game is a series of canyons. My terrain tools support a variety of materials to represent the varied rock formations. And my terrain tool supports displaying ground in one material.

Shader

Liquid Simulation

Water_Simulation.gif

The liquid simulation was designed for the flame thrower in the game. The main function is to show the residual fuel.

Flame Thrower

Flame_Thrower.gif

The Flame Thrower's VFX is made up of five emitters. The Fire Sprite is made by Houdini.

Dash Attack

Dash.gif

Revolver & Stomp

Screen Wiper

Screen_Wiper.gif

Rocket Launcher

Explosion_Combat.gif
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