

Maya | Python | Rigging | Hand Part 2
Update note: Added a mirror function create_right_hand_guide_bones ( * args ) to let users mirror finished left-hand joints across the Z...

Max Liu
Dec 24, 20245 min read
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Maya | Python | Rigging | Hand Part 1
Guide Bones Creation: When the user clicks "Create Left hand guide figures bone," the script creates a guide joint hierarchy starting...

Max Liu
Dec 19, 20245 min read
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Maya | Python | Rigging Part 5 | Add stretch to FK
add_fk_stretch function: def add_fk_stretch(fk_ctrls, fk_chain, primary_axis): for i, ctrl in enumerate(fk_ctrls): if not ctrl ==...

Max Liu
Dec 18, 202413 min read
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Maya | Python | Rigging Part 4 | Add Stretch to IK
The add_ik_stretch function sets up a node network to dynamically scale an IK limb so it stretches when pulled beyond its original...

Max Liu
Dec 17, 202410 min read
4 views
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Maya | Python | Rigging Part 3 | Add control to IK
Create Reference bone and locator as the video shows. Run the code. from ssl import DefaultVerifyPaths import maya.cmds as cmds import...

Max Liu
Dec 16, 20246 min read
3 views
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Maya | Python | Rigging Part 2 | Add control to FK
Main update: Full Script: from ssl import DefaultVerifyPaths import maya.cmds as cmds import math # Joint guides and aliases for a...

Max Liu
Dec 12, 20244 min read
5 views
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Maya | Python | Rigging Part 1 | Create control that blend between FK and IK
Create reference sketon shows in the video. Run the code. Change FK bones. Select Plus sign control. Ctrl and Drag the IK FK attribute....

Max Liu
Dec 11, 20245 min read
5 views
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Maya | Python | Create node and connect attribute
It is possible in Maya to create node graph through python. import maya.cmds as cmds gear_list = cmds.ls('C_gear_*_GEO') for i, gear in...

Max Liu
Dec 9, 20241 min read
2 views
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Maya | Python | How to setup Maya python in VScode
Final result, auto completion and Send Python code to Maya To Activate Sent to Maya function In the Maya script editor MEL Tab....

Max Liu
Dec 9, 20241 min read
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Maya | Python | Spawn polysphere on each vertex of a mesh
import pymel.core as pm geo = pm.selected() pm.makeIdentity(geo , apply = True, t = 1 , r = 1 , s = 1 , n = 0 , pn = 1 ) allVertexes =...

Max Liu
May 14, 20201 min read
13 views
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Maya | Python | Face Normal
import maya.cmds as cmds import pymel.core as pm geo = pm.selected() pm.makeIdentity(geo , apply = True, t = 1 , r = 1 , s = 1 , n = 0 ,...

Max Liu
May 14, 20201 min read
4 views
0 comments


Maya | Python | Camera Sequencer Trim
1. Camera: Persp1 2. The frames used in Camera Sequencer are 20-39 3. We want to delete frames other than 20-39. def trimAnim (): # 1...

Max Liu
May 14, 20201 min read
5 views
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Maya | Zbrush | GoZ
GoZ opens new instance of Maya After you install goz from zbrush close it. copy GoZBrushFromMaya.mel to C:\Program...

Max Liu
May 7, 20201 min read
27 views
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Maya | Tools | Lattice to skin weight
Requirement: we need to transfer the deform attribute of lattice to the weight of skin.

Max Liu
May 7, 20201 min read
10 views
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