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YUJIA MAX LIU
Technical Artist
All Posts
(20)
20 posts
Python Scripting
(14)
14 posts
Shader
(2)
2 posts
Unreal Rigging
(2)
2 posts
Unreal | Shader | Hlsl | Stylized Post Processing
return 1; } //Range(x,y,x,w) = x,0,z,0 float4 GetKernelMeanAndVariance(float2 UV, float4 Range) { float2 TexelSize =...
Max Liu
May 7, 2020
1 min read
Polar Shader
Max Liu
May 7, 2020
0 min read
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