

Maya | Python | Camera Sequencer Trim
1. Camera: Persp1 2. The frames used in Camera Sequencer are 20-39 3. We want to delete frames other than 20-39. def trimAnim (): # 1...

Max Liu
May 14, 20201 min read


Unreal | Shader | Hlsl | Stylized Post Processing
return 1; } //Range(x,y,x,w) = x,0,z,0 float4 GetKernelMeanAndVariance(float2 UV, float4 Range) { float2 TexelSize =...

Max Liu
May 7, 20201 min read



Max Liu
May 7, 20200 min read